Python Graphics for Games 3 : Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender

Description

This book is about creating animated visual art, game objects and engineering simulations. The book provides over 100 ready-to-run Python programs. Each program was tested on Python versions 2.6, 2.7 and 3.2. This book aims to get readers quickly to the position where they can start crafting code that lets them make 3-dimensional animated images. In addition it will give the reader the tools and capability of learning to use the same techniques used in making the rich graphical worlds seen in modern video games. This book is a recipe cookbook of programs that illustrate many of the ideas and concepts used in the creation of computer games and simulations.

Details

Author(s)
MR Mike J Ohlson De Fine
Format
Paperback | 322 pages
Dimensions
152 x 229 x 17mm | 431g
Publication date
19 Jul 2015
Publisher
Mike Ohlson de Fine
Language
English
ISBN10
0620665734
ISBN13
9780620665735
Bestsellers rank
1,645,360